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• 137.4 Patch Notes •

3 April 2008

Welcome to SAGA update 137.4! We're still heavily focused on identifying and knocking out the remaining crash issues affecting some of you. We made very significant strides this week and we're pretty excited - with a little luck we should be able to finish off most (if not all) of them for next weeks update (or sooner if possible). We're all very excited about being able to get back to normal here at the office - it's far more exciting to be adding in new content and game features/improvements rather than focusing on fixing stability. Other than stability fixes the primary updates are regarding raiding mechanics. There are some future changes coming up that will continue to adjust how raids work, but for now we hope these adjustments will alleviate most of the potential exploitation and allow those who aren't interested in player vs. player conflict a way to avoid it more easily. Please also note that we've removed the manashard costs from all territory advancement. With that all said here's a list of this weeks more relevant changes:

FIXES AND UPDATES

Units will now use their special abilities when defending your wilderness territories during a raid.

God favor is again properly removed when going on raids.

Raiding now requires at least one of your territories to have two full health manashard mines on it. The raid timer is also limited by the number of manashard mines on your territory with the most mana mines plus 1 minute.

Manashard mines now produce at a reduced rate when damaged.

Wilderness territories can now be returned to the safe lands. Doing so will sell all gold mines, lumber mills, stone quarries, manashard mines, and your Keep. All units on the territory will also be disbanded according the the keep changes.

Arrows on graveyard window no longer affect chat.

Selecting the Objectives window before a battle begins will no longer crash the client.

Trade notes are now restricted to 60 characters.

Resolved an issue with upkeep that could prevent a player from connecting to the game.

Fixed an issue where peasant militia could not be deactivated properly before a PVP game had begun.

Units which are holding ground no longer have an infinite range.

Storehouse bonus for building information now always displays correctly.

When a keep is destroyed, the units on that territory will now be disbanded instead of being lost to the void.

Optimized RAM usage related to how textures were being stored.

Added better log output regarding memory related issues.

Adjusted the offset for the projected textures to help prevent collision with the terrain on lower end video cards.

Battle finder should no longer allow players to open up slots improperly.

QUEST CHANGES

New Quests

Kotchman's War (lvl 15) - Order

Bloodwolf Lands (lvl 25) - Both Alliances

Cave Inspectors (lvl 17) - Order

Labor camp Liberation (lvl 23) - Brotherhood Heroic

Slobbiok's Refuge (lvl 25) - Heroic Both Alliances

Coastal Defense (lvl 18) - Order

Rescue the Princess (lvl 15) - Order

Timber (lvl 22) - Brotherhood

Mithril Mines - (lvl 26) - Both Alliances

Fixes

Fixed a few minor issues with quests. Raibyn Hoode is now ranged instead of melee.



BALANCE CHANGES

We weren't able to get as much balance work done as we'd hoped this week. We've all been so focused on helping track down the remaining crash issues that we weren't able to spend as much time as we'd anticipated on balance. However, we did manage to get a number of things adjusted and we'll continue to adjust as things progress. We're currently assessing things such as PVP stats, quest stats, and other numerous data sources to gather a fuller understanding of how things are currently performing in SAGA. Over the next several weeks and months there will be continuous adjustment as we tighten things down. With today's update the most notable adjustments are probably those made to how stuns and paralization work - in all cases the max duration was significantly reduced. Most other changes were minor and are as follows:



Troops

Human Light Infantry - "HOLD THE LINE - UNIT GAINS +10% DR FOR 30 SECONDS. COOLDOWN: 120 SECONDS." > "HOLD THE LINE - UNIT GAINS +30% DR FOR 30 SECONDS. COOLDOWN: 120 SECONDS."

Human Spearmen - STAMINA 25 > 50, MORALE 55 > 60, "(PASSIVE) HUMAN SPEARMEN HAVE +25% DR VS. RANGED ATTACKS." > "CONFUSION - RANGED UNITS IN TARGET RADIUS SUFFER -25% AR, -25% DR, AND -25% MOVEMENT FOR 15 SECONDS. COOLDOWN: 90 SECONDS."

Dwarven Hand Canoneers - DEFRATING 23 > 26, MOVEMENTSPEED 6 > 7, FATIGUE 0 > 60, "STEADY AIM - UNIT GAINS +40% AR AND -20% ATTACK SPEED FOR 30 SECONDS. COOLDOWN: 120 SECONDS." > "FRAG ROUNDS - UNITS IN TARGET RADIUS (10M) SUFFER -3% MOVEMENT SPEED AND -2% ATTACK SPEED PER CANONEER FOR 20 SECONDS. COOLDOWN: 30 SECONDS."

Orc Crossbowmen - "TARGET PRACTICE - UNIT GAINS +35% AR AND +15 DAMAGE AGAINST FLYING UNITS FOR 30 SECONDS. COOLDOWN: 180 SECONDS." > "TARGET PRACTICE - UNIT GAINS +75% AR AND +35% DAMAGE AGAINST FLYING UNITS FOR 30 SECONDS. COOLDOWN: 60 SECONDS."

Chersus - "GAIA'S CALL - NEARBY FRIENDLY UNITS (30M) GAIN +10% AR, DAMAGE, AND ATTACK SPEED FOR 30 SECONDS. COOLDOWN: 150 SECONDS." > "GAIA'S CALL - NEARBY FRIENDLY UNITS (30M) GAIN +15% AR, DAMAGE, AND ATTACK SPEED FOR 30 SECONDS. COOLDOWN: 120 SECONDS."

Dwarven Flamethrowers - ATTACKRANGE 10 > 15

Dwarven Zeppelin - ATTACKRANGE 35 > 45

Wooden Tank - MINDAMAGE 25 > 30, "(PASSIVE) UNIT HAS AN ADDITIONAL +250% AR AND DOES AN ADDITIONAL +50% DAMAGE AGAINST WALLS AND BUILDLINGS." > "SUPERCHARGE - UNIT GAINS +100% MOVEMENT SPEED, +25% ATTACK SPEED, AND +25% DAMAGE FOR 30 SECONDS. COOLDOWN: 90 SECONDS."

Daemon - HITPOINTS 3800 > 4100

Minor Daemon - HITPOINTS 900 > 1000

Stone Golem - "ROCK SHARDS - GOLEMS GAIN +500% DAMAGE AND +50% DR FOR 10 SECONDS AT THE COST OF -250 HP. COOLDOWN: 30 SECONDS." > "ROCK SHARDS - GOLEMS GAIN +500% DAMAGE AND +50% DR FOR 10 SECONDS AT THE COST OF 175-250 HP PER GOLEM. COOLDOWN: 30 SECONDS."

Hell Hound Riders - STAMINA 10 > 35

Ogre Halberdiers - "PIERCING CHARGE - UNIT'S GAINS +50% MOVEMENT SPEED, +50% AR, +125% DAMAGE FOR 30 SECONDS. COOLDOWN: 90 SECONDS." > "PIERCING CHARGE - UNIT GAINS +50% MOVEMENT SPEED, +50% AR, +125% DAMAGE FOR 30 SECONDS. COOLDOWN: 90 SECONDS."

Spells

Paralysis - "ENEMY UNITS IN TARGET RADIUS (10M) ARE UNABLE TO MOVE FOR 10 SECONDS." > "UNITS IN TARGET RADIUS (10M) CANNOT MOVE FOR 8 SECONDS."

Wizard Blast - "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 15 SECONDS." > "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 10 SECONDS."

Magic Armor - "TARGETED FRIENDLY UNIT GAINS +75% DR FOR 30 SECONDS" > "TARGETED FRIENDLY UNIT GAINS +50% DR FOR 30 SECONDS"

Holy Light - "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 15 SECONDS." > "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 9 SECONDS."

Orc Stench - "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 15 SECONDS." > "UNFRIENDLY TARGET UNIT CANNOT MOVE OR ATTACK FOR 9 SECONDS."

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