• Build 134.7! •
16 February 2008
This build includes a pathing rewrite which should resolve most of the weird twitchiness we introduced recently as we've been cleaning up the movement of units. We've also made some significant changes to the underlying code for the battle finder which will allow us to move SAGA forward in the direction we'd like over the next few months. You'll notice lots of little changes in the game. Please take time to try them all out. Thanks again for your patience as we are working fast and furious to get these updates out. Please post any bugs and issues in the forums so we can be sure to address them. Thanks! • Wooden gatehouses now close properly after clicking the close button. • 30 second timer no longer disappears when any player summons units. • Fixed CP issue with friendly spawns (peasants, sheriff, etc). • Fixed a bug that gave invalid items to non-host players in multiplayer quests. • Troops in combat no longer cast special regardless of range. • Fixed a bug when calculating passive damage adjust (used value, not percent). • Fixed a crash when creating a guild and trying to cancel out of the screen. • You can now press Enter while in the market to toggle chat. • The buyout and make offer buttons in the market have been moved to a lower layer as to not become active when highlighting the next page button. • There is now a confirmation when trying to buyout a trade in the market. • Fixed unit AoE special abilities. • Fixed a bug that was generating weirdness in trade notes. • Fixed a bug that would not unload an active window properly when it was re-opened without being closed. • The movement code has been rewritten, units can no longer go through walls and they should no longer twitch. • Added line of sight for units with terrain. If they can't see it they'll move until they can. • Area Effect special abilities now give correct XP on death. • Special ability target ring will not lock to highlighted units, it never worked anyway. • Item enchant color in tooltips lightened for visibility. • Added tooltip info to Modify Unit that displays base stat, level bonus, and item bonuses. • You no longer need to choose a multiplayer quest, simply open the slot in the battle lobby window. • You can now boot and ban people from battles again. • You can now change your team while waiting in battle, the "Team Battle" or "Free-For-All" is now obsolete. The host will soon be able to lock the teams. • Equipped items that are enchanted will now display so. • Chests now show up on the minimap. • Team colors now look nicer. • Item shop Enchant tab now explains why you can't afford an enchant. • Implemented new enchant screen. • Should no longer be able to exceed CP using spell ranks.
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