• Build 134.0! •
7 February 2008
This build has a host of fixes and some important crash fixes. We're hoping we've nailed down many of them and won't see them crop up ever again. Additionally you'll find a lot of GUI updates - we're just getting this started but decided to continue to include them as they get done. There probably are a few odd issues but we believe everything should still function correctly. Also of importance we have added in a new feature we like to call spell stacking. Don't sell those extra spells! You'll want to stack them on your spells just like you do with other units. Each additional rank will add power to the spell - spells cap at 30 CPs just like units do so some have more ranks than others. As usual we value your feedback - if we've broken something that was working or not fixed something we think we did please post about it. SUMMONS Summons are apparently very broken still. Using them may cause you to crash so we advise you avoid them until next build. Sorry! =\ • Passing on an item will no longer let you win unless both parties pass. • Quest events will now trigger after a portal appears. • Surrendering after picking up at least one item will no longer show an item received on the rewards screen • Players can now visibly see the formations of other players. • Both players in a quest involving a quest cost now have to pay the cost to play. • Territory quest progression fixed (if you have a broken territory its data related - please post about it on the forums to get it fixed). • Message of the day now exists and will be displayed when logging in. • Fixed a bug where a projectile would fire when you told a unit to move after it had killed an enemy. • God favor gained per worshiping peasant is now 25 every day. • Fixed a crash when a quest attempts to open/close a gatehouse after it has been destroyed. • You can now chat while waiting for someone to join your battle. • No notice is given when you exit from a battle that tells you you've exited. • God Favor cost to cast display added to the market. • Spells can now be "stacked" to gain additional powers. Each additional spell adds 5 CP. • Fixed several more issues with the 30 second timers. • You can now click on quests you can't play to see the description. • Fixed a crash when fielding more than 40 units. • Quest map now has several filters. • Added the Elven Druid back into the game. • Switching territories should no longer eat buildings and buildable areas. • All trade types from the market should show the items traded for in the email - more cleanup to be done. • Spells with ranks now update realtime on the unit management screens. • Fixed a bug where units weren't getting XP for destroying walls. • Fixed the certificate bug when a player clicks a link to the website from in game. • Polished some GUI windows (many still need to be fixed). • Polished the 3D viewers. • Fixed a bug that gave larger units more XP for destroying a building/wall. • Fixed the crash with sending guild email. • Added about 30 new quests. • Fixed and rebalanced a number of old quests - please post those surveys and report on broken quests! • Adjusted a few troops to use %damage increases instead of the old point system. Please let us know if we goofed and nerfed or super-tweaked something on accident.
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