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• Build 133.1! •

24 January 2008

There are currently some issues plaguing us with the current build - we're aware that the battle server is being moody and we're working on the fixes necessary. Thanks for being patient with us as resolving this issue is taking us a bit longer than we'd expected.

So without further ado, here's the patch notes for the current build:

• Guild members with a guild officer rank show up as dark green in the guild member listings.

• In game email should now work again.

• All factions should now be able to access their first two territory quests.

• Units should no longer float when they are on low ground.

• Player units won't just sit there anymore, they should attack nearby enemies.

• Fixed a crash related to raiding territories - there's still a raid crash bug which can occur - please note any useful patterns and logs.

• Fullscreen should now choose your desktop frequency.

• Morale tweaked to be deal more appropriately with several states.

• Fixed the ranges on many AI special abilities.

• Fixed the animation system (for real) and began to setup the projectile firing rates.

• Fixed an issue with the help chat input box.

• Player controlled hero units will no longer change stances on their own.

• Summoned units can now be attacked by towers.

• AI units will no longer use their specials on every unit on the map.

• Fixed numerous animation glitches.

• Fixed the arrows on on the status screens building page.

• Spells and abilities with a duration of zero will 'stack'. This means things like multiple dragon breaths will now all hit and apply damage. • Abilities with durations will still not stack just like spells.

• Fixed some scrollbards in some active windows.

• Adusted a few more units to be more useful.

• Few other minor fixes and changes.

• Back To News Archive •