• Build 133.1! •
24 January 2008
There are currently some issues plaguing us with the current build - we're aware that the battle server is being moody and we're working on the fixes necessary. Thanks for being patient with us as resolving this issue is taking us a bit longer than we'd expected. So without further ado, here's the patch notes for the current build: • Guild members with a guild officer rank show up as dark green in the guild member listings. • In game email should now work again. • All factions should now be able to access their first two territory quests. • Units should no longer float when they are on low ground. • Player units won't just sit there anymore, they should attack nearby enemies. • Fixed a crash related to raiding territories - there's still a raid crash bug which can occur - please note any useful patterns and logs. • Fullscreen should now choose your desktop frequency. • Morale tweaked to be deal more appropriately with several states. • Fixed the ranges on many AI special abilities. • Fixed the animation system (for real) and began to setup the projectile firing rates. • Fixed an issue with the help chat input box. • Player controlled hero units will no longer change stances on their own. • Summoned units can now be attacked by towers. • AI units will no longer use their specials on every unit on the map. • Fixed numerous animation glitches. • Fixed the arrows on on the status screens building page. • Spells and abilities with a duration of zero will 'stack'. This means things like multiple dragon breaths will now all hit and apply damage. • Abilities with durations will still not stack just like spells. • Fixed some scrollbards in some active windows. • Adusted a few more units to be more useful. • Few other minor fixes and changes.
• Back To News Archive •
|