• Build 131.2! •
4 January 2008
The new build is up - we're going to be inviting in a good sized group of new players so expect to see some new blood over the next few days. This could cause some unexpected issues so please be patient and log any issues in the forums. Patch Notes for 131.2: Build 131.2 is now live! We're working hard to alleviate the core oddities in the game and get things as close to intended performance as possible. The following list are the major items we think we've fixed. Please let us know if there's something we think we fixed but didn't! Fixed a bug that allowed you to activate reserves multiple times causing all sorts of CP oddities. Added events for buildings and doodads being placed - this will allows us to add particle effects to buildings. Fixed multiplayer pve surrender bug. Tooltips now show under the cursor, rather than above. Fixed some issues with trade server which could cause it to crash. Leaving during a pvp should no longer give a 'Timed out' message. One player exiting/surrendering during a multiplayer PvE quest will no longer result in an automatic victory. Summoned units may no longer capture buildings or trigger quest events. Multiplayer PvE-Quest credit no longer given to players who don't already have access to a quest. Nations now tick properly again. Active nation no longer accumulates ticks after 48 hours of inactivity. Pathing rounding error found and squashed resolving most issues with units getting stuck on things. Building rubble no longer checks its frustum to render. In other words hopefully building rubble will no longer pop in and out of view. Added lots of help popups for new players. Added the real skybox. Fixed some significant morale issues which were causing various strange morale/routing issues. Giving offerings now caps your god favor properly. Fixed a crash which could occur when loading a battle. Guild disbanding cleaned up significantly. Guilds shouldn't randomly disband any longer. Fixed the terrain fade edge colors. Fixed a bug that crashed the game if you try to do stuff while the quest map is loading. The minimap will no longer try to access a light if there isn't one available. Fixed projectiles that use particle effects so that they hit the targeted unit. (ie. dragons, human priestess, etc...) There is still a lot of cleanup to do regarding these changes. Quest feedback can now be given after quests to help fix and balance quests. Fixed CP display for computer armies. In unit placement, you can now move your units warp position. Fixed a few domain server issues. Movement particle doesn't show up when you try to attack something you can't path to. Fixed a bug where a destroying a building which was your spawn point wouldn't reset your spawn location if possible. If in a quest players spawn point should return to the starting region. Fixed a bug with create nation popup that caused crashes and invisible button responses. Minor balance changes to a number of units. Added the first heroic quests - you'll most likely want to attempt these with a friend.
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