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• Patch 1.47.1 •

11 June 2009

UPDATES AND FIXES

Items will now display their level requirement and what type of item they are.

Fixed a bug that would eliminate the last character when pasting nation names into chat to 'who' or whisper.

When repairing a structure using the instant repair, it will correctly show the structure as completely repaired.

The mouse wheel will now work in the Add Attachment screen.

The compose text box will now scroll correctly.

The selection in Army Management should now be more intuitive when creating and disbanding units.

Fixed a bug that would significantly lengthen the duration of per-troop stun specials.

The experience bar in Battle Results Combat tab will no longer go negative.

Fixed a bug that only allowed one building to be changed during each tick, but showing temporary changes in many.

Multi-quest popups on the Quest Map will now show the correct icons again.

Fixed a crash when trying to disband a unit when no units are left to disband.

ITEM CHANGES

This patch introduces massive updates to the Items and various accompanying systems.

Armor combinations added: 62,948

Weapon combinations added: 272,664

Added particles for new specials.

Hovering your mouse over an item's icon will now tell its level and what kind of item it is (ward, crossbow, etc.)

Added two new ranks of items. In order, ranks are now:

Gray: Common

Green: Uncommon

Blue: Rare

Purple: Legendary

Gold: Mythic

Higher ranks drop at higher levels.

Armor:

Added 27 new armor qualities (prefixes)

Added 23 new armor specials (postfixes)

Added 2 new types of platemail

Added 4 new types of cloth

Added 5 new types of wards

Added 5 new types of plating

Added 31 new Armor icons

Weapons:

Added 28 new weapon qualities (prefixes)

Added 22 new weapon specials (postfixes)

Added 5 new types of Swords

Added 5 new types of Bows

Added 5 new types of Crossbows

Added 5 new types of Spears

Added 5 new types of Maces

Added 5 new types of Lances

Added 5 new types of Staves

Added 5 new types of Axes

Added 5 new types of Guns

Added 5 new types of Siege Gears

Added 5 new types of Polearms

Added 15 new types of Charm (Multiple Gems, Runes, Glyphs and Amulets)

Added 70 new weapon icons

Misc:

Several prefixes have been changed, shifted, or otherwise re-named. Players will notice that some of their existing gear will have a different prefix now as a result.

Prices for items in the market have been changed.

Loot system update:

Random loot generation has been changed to accomodate the item updates.

Units will now drop items more randomly (for example, Pikemen may drop wards, behemoths may drop swords, etc.)

Items will still drop approximately as frequently (1 in 5 enemies, give or take), though players will see a much larger range of possibility in what loot drops. (you have a better, if still slight, chance of getting items higher than your level)

The default loot tables (used by most quests) have been simplified and improved to accomodate the new loot equation.

Quests with specific loot tables (typically heroics) have had the new item types integrated, but may be subject to ongoing balance changes.

UNIT CHANGES

Human Light Cavalry's special ability changed to: "(Passive) Light Cavalry have +25% AR, +25% DR, and +150% Damage vs. infantry."

Was: "Determination - Unit gains +50% AR, +100% damage vs. ranged units for 30 seconds. Cooldown: 90 seconds."

Human Javelineers' special ability changed to: "Safety in Numbers - Nearby friendly units (20m) gain +2% Range and +5% Damage per Javelineer for 10 seconds. Cooldown: 45 seconds."

Was: "Disperse - Unit has +100% AR, +100% damage, and +50% DR against mounted units for 30 seconds. Cooldown: 60 seconds."

QUEST CHANGES

Rise of the Machines part 1 - Quest moved to Level 9 (90 CP)

Reign of Nightmares - Improved potential loot drops

Various other Tweaks and Fixes

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