• Patch Notes 1.46 •
21 March 2009
-Updates and Fixes- -Stun duration on higher ranks of Wizard Blast are now correct -AR bonus on higher ranks of Take Aim are now correct -Speed debuff values on Creeping Dread are now correct -Using the mousewheel or arrow keys in a GUI window no longer moves your camera. -Guild GUI has been revamped. You can now send mail or whisper to individual guild members with a click. -Guild leaders are now able to promote another guild member to Guild Leader, demoting themselves to the rank of officer. -In-game fonts now accept extended latin and cyrillic unicode characters like ?,Å,ß,?. -Happiness shows a smilie icon based on happiness level. -Help chat window now clearly labelled as such. -Players in help chat are now assigned a number, visible by everyone. -Added a fancy card graphic to most troop viewer panes. -Create Unit GUI has been revamped. -Fixed a bug that caused units with HP buffs to cost more CP in battle. -You will now be notified in chat when your friends come online. -Fixed an issue with special ability particle auras lasting an entire battle Fixed the unit path flags, the flags will again correctly appear showing a selected units path to their destination -Chests have their glowy particle effects restored. -Fixed a bug that would let you roll on items after your ally surrenders in a multiplayer quest. -Emails are now filtered when they're opened, but the saved file is not affected. So if you decide to change your filter settings your emails will be able reflect that change. -Fixed a bug that caused troops to not die in battles with certain university upgrades. -Changed the border and background of icons for summoned units. -Changed the Checkbox icon so that it is easier to understand what it is. -Improved the parchment texture of the GUI. -Revised the menu options in Battle, and replaced the menu with the updated GUI. -Added new models to the Orcs, which changes the card art, models, and animations for all Orc units including the Hero, Gruck. -Added particle effects to buildings. These are set by default to off, but can be enabled by editing usersettings.ini. Under the [Graphics] heading, set ShowBuildingParticles=1 to enable them. (This setting will be added into the options GUI in a future patch) -Mail attachments now show icons for any resources or units received. -The Guides (Manuals) have been updated to reflect new cards and previous system changes, as well as being trimmed down by several pages. -Spells will now sell for gold in the 'Sell' tab of the Market. -Fixed a bug where bound troops could become unbound. -Fixed a bug where buildings could become double-stacked. -New Cards- A new spell, Summon Swifty McLoot, has been added as an anniversary 'thank you' to our players. -Unit Changes- Covered Ram Special - "(passive) Covered Rams have +600% AR, +250% DR and do +500% damage against walls and buildings." was - "(passive) Covered Rams have +1500% AR, +250% DR and do +750% damage against walls and buildings." Human Heavy Infantry AR - 19 (was - 17) Damage - 8-18 (was 5-16) Speed - 6 (was - 5) Human Cleric Speed - 7 (was - 6) Attack Speed - 0.75 (was - 0.5) Special - "Healing Aura - Friendly troops in target radius (20m) heal 40-60 hit point per cleric in unit. Cooldown: 90 seconds." Was - ("Healing Aura - Friendly troops in target radius (20m) heal 30-40 hit point per cleric in unit. Cooldown: 90 seconds.") Dwarven Mechanists AR - 22 (was - 21) DR - 27 (was - 26) Hit Points - 450 (was - 400) Special - "Field Repairs - Heal all nearby machines for 130-200 hit points per Mechanist. Cooldown: 60 seconds." (was - "Field Repairs - Heal all nearby machines for 75-125 hit points per Mechanist. Cooldown: 60 seconds.") Flying Fortress Specials range - Unlimited range bug fixed, now limited to summoning units within (25m) of the fortress Dwarven Crossbowmen Special - "Dwarven Chant - Friendly units in target radius (30m) gain +2 morale and heal 35-45 hitpoints per Crossbowman. Cooldown: 120 seconds." (was - "Dwarven Chant - Friendly units in target radius (30m) gain +2 morale and heal 15-25 hitpoints per Crossbowman. Cooldown: 120 seconds.") Dark Elf Shaman Special - "Spirit Communion - Units in target radius (15m) heal 35-65 hit points per Shaman. Cooldown: 90 seconds." (was - "Spirit Communion - Units in target radius (15m) heal 30-40 hit points per Shaman. Cooldown: 120 seconds.") Elven Warrior Special - "Hardiness (passive) - +80% DR against ranged attacks." (was - Special - "Hardiness (passive) - +65% DR against ranged attacks.") Elven Druid "Refreshing Aura - Friendly troops in target radius (20m) heal 55-95 hit points and +2 morale per druid in unit. Cooldown: 90 seconds." (was - "Refreshing Aura - Friendly troops in target radius (20m) heal 25-35 hit points and +2 morale per druid in unit. Cooldown: 90 seconds.") Doba Malkin Damage - 120-160 (was - 60-80) Strikes per Attack - 2 (was - 1) Forsaken Warrior Hit Points - 325 (was - 285) Special - "Regeneration - Each Forsaken Warrior gains 65 - 80 hit points. Cooldown: 60 seconds." (was - Special - "Regeneration - Each Forsaken Warrior gains 40 - 50 hit points. Cooldown: 60 seconds." Necromancer Special - "Mending - Friendly troops in target radius (25m) heal 185-225 hit points per Necromancer. Cooldown: 120 seconds." (was - "Mending - Friendly troops in target radius (25m) heal 45-50 hit points per Necromancer. Cooldown: 120 seconds.") Diabolist Range - 35 (was - 25) Orc Boar Riders Special - "The Hunt - Nearby friendly units (20m) gain +5% AR and +1% damage per Boar Rider for 30 seconds. Cooldown: 90 seconds." (was - "The Hunt - Nearby friendly units (20m) gain +5% AR per Boar Rider for 30 seconds. Cooldown: 180 seconds.") Orc Dog Soldier Special - "Healing Chant - Friendly troops in target radius (20m) heal 35-45 hit points and gain +2% DR per Dog Soldier for 30 seconds. Cooldown: 120 seconds." (was - "Healing Chant - Friendly troops in target radius (20m) heal 20-25 hit points and gain +2% DR per Dog Soldier for 30 seconds. Cooldown: 120 seconds.") Giant Magi Special ability can no longer be used to move units into unpathable locations and get them stuck -Spell Changes- Growth * Rank 2 - "Units in target radius (10m) grow and gain +7% Damage for 35 seconds." o (was - "Units in target radius (10m) grow and gain +6% Damage for 35 seconds.") * Rank 3 - "Units in target radius (10m) grow and gain +9% Damage for 40 seconds." o (was - "Units in target radius (10m) grow and gain +7% Damage for 40 seconds.") * Rank 4 - "Units in target radius (10m) grow and gain +11% Damage for 45 seconds." o (was - "Units in target radius (10m) grow and gain +8% Damage for 45 seconds.") * Rank 5 - "Units in target radius (10m) grow and gain +13% Damage for 50 seconds." o (was - "Units in target radius (10m) grow and gain +9% Damage for 50 seconds.") * Rank 6 - "Units in target radius (10m) grow and gain +15% Damage for 55 seconds." o (was - "Units in target radius (10m) grow and gain +10% Damage for 55 seconds.") * Rank 7 - "Units in target radius (10m) grow and gain +17% Damage for 60 seconds." o (was - "Units in target radius (10m) grow and gain +11% Damage for 60 seconds.") * Rank 8 - "Units in target radius (10m) grow and gain +19% Damage for 65 seconds." o (was - "Units in target radius (10m) grow and gain +12% Damage for 65 seconds.") * Rank 9 - "Units in target radius (10m) grow and gain +21% Damage for 70 seconds." o (was - "Units in target radius (10m) grow and gain +13% Damage for 70 seconds.") * Rank 10 - "Units in target radius (10m) grow and gain +23% Damage for 75 seconds." o (was - "Units in target radius (10m) grow and gain +14% Damage for 75 seconds.") Shrink * Rank 2 - "Units in target radius (10m) shrink and suffer -7% Damage for 35 seconds." o (was - "Units in target radius (10m) shrink and suffer -6% Damage for 35 seconds.") * Rank 3 - "Units in target radius (10m) shrink and suffer -9% Damage for 40 seconds." o (was - "Units in target radius (10m) shrink and suffer -7% Damage for 40 seconds.") * Rank 4 - "Units in target radius (10m) shrink and suffer -11% Damage for 45 seconds." o (was - "Units in target radius (10m) shrink and suffer -8% Damage for 45 seconds.") * Rank 5 - "Units in target radius (10m) shrink and suffer -13% Damage for 50 seconds." o (was - "Units in target radius (10m) shrink and suffer -9% Damage for 50 seconds.") * Rank 6 - "Units in target radius (10m) shrink and suffer -15% Damage for 55 seconds." o (was - "Units in target radius (10m) shrink and suffer -10% Damage for 55 seconds.") * Rank 7 - "Units in target radius (10m) shrink and suffer -17% Damage for 60 seconds." o (was - "Units in target radius (10m) shrink and suffer -11% Damage for 60 seconds.") * Rank 8 - "Units in target radius (10m) shrink and suffer -19% Damage for 65 seconds." o (was - "Units in target radius (10m) shrink and suffer -12% Damage for 65 seconds.") * Rank 9 - "Units in target radius (10m) shrink and suffer -21% Damage for 70 seconds." o (was - "Units in target radius (10m) shrink and suffer -13% Damage for 70 seconds.") * Rank 10 - "Units in target radius (10m) shrink and suffer -23% Damage for 75 seconds." o (was - "Units in target radius (10m) shrink and suffer -14% Damage for 75 seconds.") Wizard Blast * Level 1 - "Unfriendly target unit cannot move or attack for 12 seconds and each troop suffers 25-55 damage." o (was - "Unfriendly target unit cannot move or attack for 25 seconds.") o Warm up - 6 (was - 25) o God Favor - 50 (was - 23) * Level 2 - "Unfriendly target unit cannot move or attack for 14 seconds and each troop suffers 35-65 damage." o (was - "Unfriendly target unit cannot move or attack for 30 seconds and each troop suffers 25-50 damage.") o Warm up - 8 (was - 30) o God Favor - 60 (was - 39) * Level 3 - "Unfriendly target unit cannot move or attack for 16 seconds and each troops suffers 45-75 damage." o (was - "Unfriendly target unit cannot move or attack for 35 seconds and each troops suffers 30-55 damage.") o Warm up - 10 (was - 35) o God Favor - 70 (was - 45) * Level 4 - "Unfriendly target unit cannot move or attack for 18 seconds and each troops suffers 55-85 damage." o (was - "Unfriendly target unit cannot move or attack for 40 seconds and each troops suffers 35-60 damage.") o Warm up - 12 (was - 40) o God Favor - 80 (was - 52) * Level 5 - "Unfriendly target unit cannot move or attack for 20 seconds and each troops suffers 65-95 damage." o (was - "Unfriendly target unit cannot move or attack for 45 seconds and each troops suffers 40-65 damage.") o Warm up - 14 (was - 45) o God Favor - 90 (was - 58) * Level 6 - "Unfriendly target unit cannot move or attack for 22 seconds and each troops suffers 75-105 damage." o (was - Unfriendly target unit cannot move or attack for 50 seconds and each troops suffers 45-70 damage.") o Warm up - 16 (was - 64) o God Favor - 100 (was - 23) * Level 7 - "Unfriendly target unit cannot move or attack for 24 seconds and each troops suffers 85-115 damage." o (was - Unfriendly target unit cannot move or attack for 55 seconds and each troops suffers 50-75 damage.") o Warm up - 18 (was - 55) o God Favor - 110 (was - 70) * Level 8 - "Unfriendly target unit cannot move or attack for 26 seconds and each troops suffers 95-125 damage." o (was - Unfriendly target unit cannot move or attack for 60 seconds and each troops suffers 55-80 damage") o Warm up - 20 (was - 60) o God Favor - 120 (was - 76) * Level 9 - "Unfriendly target unit cannot move or attack for 28 seconds and each troops suffers 105-135 damage." o (was - Unfriendly target unit cannot move or attack for 65 seconds and each troops suffers 60-85 damage.") o Warm up - 22 (was - 65) o God Favor - 130 (was - 82) * Level 10 - "Unfriendly target unit cannot move or attack for 30 seconds and each troops suffers 115-145 damage." o (was - Unfriendly target unit cannot move or attack for 70 seconds and each troops suffers 65-90 damage.") o Warm up - 24 (was - 70) o God Favor - 140 (was - 89) Fell Trance * Level 1 - "Unfriendly target unit cannot move or attack for 15 seconds." o (was - Unfriendly target unit cannot move or attack for 35 seconds.) o Warm up - 10 (was - 35) o God Favor - 40 (was - 33) * Level 2 - "Unfriendly target unit cannot move or attack for 20 seconds." o (was - Unfriendly target unit cannot move or attack for 45 seconds.) o Warm up - 15 (was - 45) o God Favor - 50 (was - 42) * Level 3 - "Unfriendly target unit cannot move or attack for 25 seconds." o (was - Unfriendly target unit cannot move or attack for 55 seconds.) o Warm up - 20 (was - 55) o God Favor - 60 (was - 51) * Level 4 - "Unfriendly target unit cannot move or attack for 30 seconds." o (was - Unfriendly target unit cannot move or attack for 65 seconds.) o Warm up - 25 (was - 65) o God Favor - 70 (was - 61) * Level 5 - "Unfriendly target unit cannot move or attack for 35 seconds." o (was - Unfriendly target unit cannot move or attack for 75 seconds.) o Warm up - 30 (was - 75) o God Favor - 80 (was - 70) Orc Stench * Level 1 - "Unfriendly target unit cannot move or attack for 10 seconds." o (was - Unfriendly target unit cannot move or attack for 35 seconds.) o Warm up - 5 (was - 35) o God Favor - 25 (was - 33) * Level 2 - "Unfriendly target unit cannot move or attack for 20 seconds." o (was - Unfriendly target unit cannot move or attack for 45 seconds.) o Warm up - 15 (was - 45) o God Favor - 50 (was - 42) * Level 3 - "Unfriendly target unit cannot move or attack for 30 seconds." o (was - Unfriendly target unit cannot move or attack for 55 seconds.) o Warm up - 25 (was - 55) o God Favor - 75 (was - 51) * Level 4 - "Unfriendly target unit cannot move or attack for 40 seconds." o (was - Unfriendly target unit cannot move or attack for 65 seconds.) o Warm up - 35 (was - 65) o God Favor - 100 (was - 61) * Level 5 - "Unfriendly target unit cannot move or attack for 50 seconds." o (was - Unfriendly target unit cannot move or attack for 75 seconds.) o Warm up - 45 (was - 75) o God Favor - 125 (was - 70) -Quest Changes- Tutorial quests completely reworked. Give us your feedback on the Quest forums The Blasted Lands - Added (Everyone, Level 27, Coordinates: 123, 105) Thermahill Pass - Map replaced to prevent flyer-related exploits Loot drops improved for various high level bosses Storyline Quests - Temporarily deactivated for future reworking. They will be back (and better) later. Various other tweaks/fixes
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