• Patch notes for 1.44.4 •
24 September 2008
The new patch is live! Here's a rundown of the changes. UPDATES AND FIXES -The patcher has been changed. Those players who previously ran a full verify each time should no longer need to re-download files. -The network architecture has been changed. Please report any noticeable change in lag or disconnects to support@playsaga.com with a subject line of "Lag Report." -Fixed the projectile visuals on a few units. -Computer-controlled units no longer gain experience. (No more fighting a boss, getting him to 10% health, and having him level up and heal) -Friendly units are no longer forced to spawn at level 2. -Quest message popups will no longer overwrite each other. New popups will wait until you've finished reading the previous popups. QUEST CHANGES 12 Trials 6 - Added (All Factions, Heroic, Level 32, Coordinates: -55, 85) Alumei Bridge - Fixed bugged spawns that could prevent victory Thermahill Pass - Added (Order, Heroic, Level 27, Coordinates: 79, 88) Captain Hildea - Added (Order, Story, Level 3, Coordinates: 140, 67) In Search of a Descendant - Added (Brotherhood, Story, Level 3, Coordinates: 82, 99) CHANGES TO UNITS Light Gold Dragon Special - "Thunder's Voice - Nearby enemies (25m) suffer 125-200 damage and -25% attack speed for 15 seconds. Cooldown: 120 seconds." (was - "Thunder's Voice - Nearby enemies (25m) suffer 150-250 damage and -25% attack speed for 15 seconds. Cooldown: 120 seconds.") Machines Dwarven Zeppelin Special - "Motherlode - Nearby units (30m) suffer 80-175 damage. Cooldown: 90 seconds.") (was - "Motherlode - Nearby units (30m) suffer 100-200 damage. Cooldown: 90 seconds.") Magic Ogre Magi Special - "Sunder - Units in target radius (15m) suffer 9-14 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds." (was - "Sunder - Units in target radius (15m) suffer 10-15 damage and -10% movement speed per Ogre Magi for 15 seconds. Cooldown: 60 seconds.") Black Dragon Special - "Disease - Enemy units within target radius (30m) suffer 75-190 damage -20% attack speed, and -50% movement speed for 30 seconds. Cooldown: 120 seconds." (was - "Disease - Enemy units within target radius (30m) suffer 75-220 damage -20% attack speed, and -50% movement speed for 30 seconds. Cooldown: 180 seconds.") Bone Golem DR - 31 (was - 30) HP - 1000 (was - 950) Special - "Bone Shards - Nearby targeted enemies (15m) suffer 15-32 damage and -2 morale per Golem. Cooldown: 30 seconds." (was - "Bone Shards - Nearby targeted enemies (15m) suffer 20-40 damage and -2 morale per Golem. Cooldown: 30 seconds.") Daemon HP - 4400 (was - 4200) Hell hounds DR - 26 (was - 25) HP - 475 (was - 450) Nature Fire Elemental HP - 1200 (was - 1000) Green Dragon Special - "Spit Acid - Targeted units (20m) suffer 75-250 damage and -10 morale. Cooldown: 120 seconds." (was - "Spit Acid - Targeted units (20m) suffer 75-300 damage and -10 morale. Cooldown: 120 seconds.") Undead Diabolist Special - "Balefire - Units in target radius (15m) suffer 18-27 damage per Diabolist. Cooldown: 90 seconds." (was - "Balefire - Units in target radius (15m) suffer 20-30 damage per Diabolist. Cooldown: 90 seconds.") War Red Dragon Special - "Fiery Blast - Units in target area (30m) suffer 125-200 damage and -20 morale for 30 seconds. Cooldown: 120 seconds." (was - "Fiery Blast - Units in target area (35m) suffer 150-250 damage and -20 morale for 30 seconds. Cooldown: 120 seconds.") War Elephants AR - 24 (was - 23) Spells Light Divine Retribution Rank 1 "Units in target radius (15m) burst into flame and suffer 14-22 damage every 3 seconds for 30 seconds." (was - "Units in target radius (15m) burst into flame and suffer 20-30 damage every 3 seconds for 30 seconds.") Rank 2 "Units in target radius (15m) burst into flame and suffer 20-28 damage every 3 seconds for 30 seconds." (was - "Units in target radius (20m) burst into flame and suffer 23-35 damage every 3 seconds for 30 seconds.") Machines Smog Rank 1 Cooldown - 240 (was - 300) Rank 2 Cooldown - 220 (was - 280) Rank 3 Cooldown - 200 (was - 260) Rank 4 Cooldown - 180 (was - 240) Let them Burn Rank 1 "Units in target radius (20m) suffer 150-325 damage." (was - "Units in target radius (20m) suffer 150-350 damage.") Scorched Earth Rank 1 "Units in target radius (15m) suffer 7 damage every second for 20 seconds" (was - "Units in target radius (15m) suffer 10 damage every second for 20 seconds") Warmup - 70 (was - 60) Cooldown - 200 (was - 180) Rank 2 "Units in target radius (15m) suffer 10 damage every second for 20 seconds" (was - "Units in target radius (20m) suffer 11 damage every second for 20 seconds") Warmup - 60 (was - 50) Cooldown - 190 (was - 175) Rank 3 Warmup - 50 (was - 40) Cooldown - 180 (was - 170) Rank 4 Warmup - 40 (was - 30) Cooldown - 170 (was - 165) Magic Death Ray Rank 1 "Units in target radius (30m) suffer 70-120 damage." (was - "Units in target radius (30m) suffer 75-165 damage.") Rank 2 "Units in target radius (30m) suffer 90-175 damage." (was - "Units in target radius (30m) suffer 90-200 damage.") Rank 4 Warmup - 35 (was - 45) Die Rank 1 "Targeted unfriendly enemy unit suffers 175-375 points of damage." (was - "Targeted unfriendly enemy unit suffers 200-400 points of damage.") God Favor Cost 25 (was - 30) Rank 2 God Favor Cost 25 (was - 30) Rank 3 "Enemy units in target radius (10m) suffer 175-375 points of damage." (was - "Enemy units in target radius (15m) suffer 200-400 points of damage.") God Favor Cost 25 (was - 30) Nature Lighting Bolt Rank 1 "Units in target radius (15m) suffer 50-100 damage." (was - "Units in target radius (20m) suffer 75-200 damage." Warmup - 80 (was - 60) Rank 2 "Units in target radius (15m) suffer 75-150 damage and -5 morale for 15 seconds." (was - "Units in target radius (20m) suffer 100-225 damage and -5 morale for 15 seconds.") Warmup - 75 (was - 60) Cooldown - 110 (was - 120) Rank 3 "Units in target radius (20m) suffer 100-175 damage and -5 morale for 15 seconds." (was - "Units in target radius (25m) suffer 125-250 damage and -5 morale for 15 seconds.") Warmup - 70 (was - 60) Cooldown - 100 (was - 120) Rank 4 "Units in target radius (20m) suffer 125-200 damage and -10 morale for 15 seconds." (was - "Units in target radius (25m) suffer 150-275 damage and -10 morale for 15 seconds.") Warmup - 65 (was - 60) Cooldown - 90 (was - 110) Rank 5 "Units in target radius (25m) suffer 150-225 damage and -15 morale for 15 seconds." (was - "Units in target radius (25m) suffer 175-300 damage and -15 morale for 15 seconds.") Cooldown - 85 (was - 100) Neurotoxin Rank 1 "Target unfriendly unit suffers 75-100 damage and -25 morale." (was - "Target unfriendly unit suffers 75-125 damage and -25 morale.") Rank 2 "Target unfriendly unit suffers 75-125 damage and -35 morale." (was - "Target unfriendly unit suffers 100-150 damage and -35 morale.") Rank 3 "Target unfriendly unit suffers 75-175 damage and -45 morale." (was - "Target unfriendly unit suffers 125-175 damage and -45 morale.") Rank 4 "Target unfriendly unit suffers 75-250 damage and -55 morale." (was - "Target unfriendly unit suffers 150-200 damage and -55 morale.") Undead Earthfire Rank 1 Cooldown 120 (was - 180) Rank 2 Cooldown 90 (was - 160)
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