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• Patch notes for 1.44.3 •

18 September 2008

Servers are now down for patching, here are the changes being made:

FIXES AND UPDATES

-The "Battle Not Ready" message for when you're in a tournament no longer appears unless the tournament is currently running.

-Story quests added and appear as purple on the quest map.

-Improvements to Quest System.

-Some improvements to Lag.

-Point Bar in tournaments working correctly.

-Path of projectiles drawing correctly to flying units.

-The Quest Guide has been updated to reflect the level change of Mini Megalomania instituted in patch 1.44.1, as well as adding a small explanation of the new Story quests.

QUEST CHANGES

Needle in a Haystack - Quest is now live, newly scripted for randomness

Territory: Ayrik the Corruptor - Some minor bug fixes. Enemy levels rebalanced to fit comparable quests

Unusual Activity - Added. (Level 2 story quest for Order)

The Grip of Xethos Nom - Added. (Level 2 story quest for Brotherhood)

Damned Dragons - Fixed bugged spawns that could prevent victory

Various fixes to other quests.

CHANGES TO UNITS

Common

Human Light Infantry

HP - 285 (was - 265)

Speed - 7 (was - 6)

Human Heavy Infantry

HP - 300 (was - 280)

Behemoth

AR - 22 (was - 20)

Special - "Crushing Feet - Nearby enemy units(10m) suffer 25-50 damage and -30 moral. Cooldown: 45 Seconds"

(was passive - "Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines.")

Armored Behemoth

DR - 36 (was - 35)

Light

Gryphon Riders

Special - "Gryphon Call - Target enemy unit suffers 40-75 damage and -20 moral per Griffin Rider. Cooldown: 120 seconds."

(was "Gryphon Call - Units in target radius (10m) suffer 40-75 damage per Griffin Rider. Cooldown: 180 seconds.")

Human Swordmaidens

DR - 25 (was - 23)

HP - 275 (was - 225)

Machines

Mech Giant

Special - "Heat Expulsion - Nearby units (15m) take 110-175 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds."

(was "Heat Expulsion - Nearby units (15m) take 125-250 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds.")

Magic

Hell Hound Riders

Special - "Flaming Breath - Nearby enemy units (15m) suffer 8-15 damage per Hell Hound. Cooldown: 90 seconds."

(was - "Flaming Breath - Nearby enemy units (15m) suffer 10-20 damage per Hell Hound. Cooldown: 120 seconds.")

Daemon

Special - "Purge - Enemy troops in target radius (30m) take 80-160 damage and suffer -25 morale for 10 seconds. Cooldown: 150 seconds."

(was - "Purge - Enemy troops in target radius (30m) take 100-225 damage and suffer -25 morale for 10 seconds. Cooldown: 180 seconds.")

Nature

Stone Giant

Special - "Stomp - Nearby enemies (10m) take 15-20 damage and -3 morale per Stone Giant. Cooldown: 90 seconds."

(was "Stomp - Nearby enemies (20m) take 15-25 damage and -3 morale per Stone Giant. Cooldown: 90 seconds.")

Fire Elementals

Special - "Inferno - Nearby enemies (25m) suffer 15-40 damage per Elemental. Cooldown: 120 seconds."

(was "Inferno - Nearby enemies (20m) suffer 30-60 damage per Elemental. Cooldown: 120 seconds.")

Undead

Undead Raider

Cool down timer fixed

Undead Pikeman

CP - 2 (was - 1)

HP - 500 (Was 300)

Damage - 20-40 (was - 8-20)

Ability Range - 15 (was - 5)

None Shall Pass - Enemy units (15m) are unable to move for 2 seconds per pikeman. Cooldown: 60 seconds.

(was None Shall Pass - Pikemen and all nearby units (15m) are unable to move for 1 second per pikeman. Cooldown: 60 seconds.)

War

War Elephant

Special "Stampede - Nearby enemy units (20m) take 25-65 damage and -9 morale per Elephant for 30 seconds. Cooldown: 120 seconds."

(was - "Stampede - Nearby enemy units (20m) take 25-75 damage and -9 morale per Elephant for 30 seconds. Cooldown: 120 seconds.")

Spells

Fireball

Rank 1 - "Units in target radius (15m) suffer 90-140 damage and -5 morale."

(was - "Units in target radius (15m) suffer 125-175 damage and -5 morale.")

Rank 2 - "Units in target radius (15m) suffer 105-155 damage and -7 morale."

(was - "Units in target radius (15m) suffer 135-185 damage and -7 morale.")

Rank 3 - "Units in target radius (20m) suffer 120-170 damage and -9 morale."

(was - "Units in target radius (20m) suffer 145-195 damage and -9 morale.")

Rank 4 - "Units in target radius (20m) suffer 135-185 damage and -12 morale."

(was - "Units in target radius (25m) suffer 155-205 damage and -12 morale.")

Area effect 20m (was 25m)

Rank 5 - "Units in target radius (25m) suffer 150-200 damage and -15 morale."

(was - "Units in target radius (30m) suffer 165-215 damage and -15 morale.")

Area effect 25m (was 30)

Earthfire

Rank 2 fixed (Does proper Damage)

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