• Patch notes for 1.44.3 •
18 September 2008
Servers are now down for patching, here are the changes being made: FIXES AND UPDATES -The "Battle Not Ready" message for when you're in a tournament no longer appears unless the tournament is currently running. -Story quests added and appear as purple on the quest map. -Improvements to Quest System. -Some improvements to Lag. -Point Bar in tournaments working correctly. -Path of projectiles drawing correctly to flying units. -The Quest Guide has been updated to reflect the level change of Mini Megalomania instituted in patch 1.44.1, as well as adding a small explanation of the new Story quests. QUEST CHANGES Needle in a Haystack - Quest is now live, newly scripted for randomness Territory: Ayrik the Corruptor - Some minor bug fixes. Enemy levels rebalanced to fit comparable quests Unusual Activity - Added. (Level 2 story quest for Order) The Grip of Xethos Nom - Added. (Level 2 story quest for Brotherhood) Damned Dragons - Fixed bugged spawns that could prevent victory Various fixes to other quests. CHANGES TO UNITS Common Human Light Infantry HP - 285 (was - 265) Speed - 7 (was - 6) Human Heavy Infantry HP - 300 (was - 280) Behemoth AR - 22 (was - 20) Special - "Crushing Feet - Nearby enemy units(10m) suffer 25-50 damage and -30 moral. Cooldown: 45 Seconds" (was passive - "Behemoths have a +100% AR, +100% damage, and +15% DR bonus vs. machines.") Armored Behemoth DR - 36 (was - 35) Light Gryphon Riders Special - "Gryphon Call - Target enemy unit suffers 40-75 damage and -20 moral per Griffin Rider. Cooldown: 120 seconds." (was "Gryphon Call - Units in target radius (10m) suffer 40-75 damage per Griffin Rider. Cooldown: 180 seconds.") Human Swordmaidens DR - 25 (was - 23) HP - 275 (was - 225) Machines Mech Giant Special - "Heat Expulsion - Nearby units (15m) take 110-175 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds." (was "Heat Expulsion - Nearby units (15m) take 125-250 damage and suffer -25% movement speed for 15 seconds. Cooldown: 90 seconds.") Magic Hell Hound Riders Special - "Flaming Breath - Nearby enemy units (15m) suffer 8-15 damage per Hell Hound. Cooldown: 90 seconds." (was - "Flaming Breath - Nearby enemy units (15m) suffer 10-20 damage per Hell Hound. Cooldown: 120 seconds.") Daemon Special - "Purge - Enemy troops in target radius (30m) take 80-160 damage and suffer -25 morale for 10 seconds. Cooldown: 150 seconds." (was - "Purge - Enemy troops in target radius (30m) take 100-225 damage and suffer -25 morale for 10 seconds. Cooldown: 180 seconds.") Nature Stone Giant Special - "Stomp - Nearby enemies (10m) take 15-20 damage and -3 morale per Stone Giant. Cooldown: 90 seconds." (was "Stomp - Nearby enemies (20m) take 15-25 damage and -3 morale per Stone Giant. Cooldown: 90 seconds.") Fire Elementals Special - "Inferno - Nearby enemies (25m) suffer 15-40 damage per Elemental. Cooldown: 120 seconds." (was "Inferno - Nearby enemies (20m) suffer 30-60 damage per Elemental. Cooldown: 120 seconds.") Undead Undead Raider Cool down timer fixed Undead Pikeman CP - 2 (was - 1) HP - 500 (Was 300) Damage - 20-40 (was - 8-20) Ability Range - 15 (was - 5) None Shall Pass - Enemy units (15m) are unable to move for 2 seconds per pikeman. Cooldown: 60 seconds. (was None Shall Pass - Pikemen and all nearby units (15m) are unable to move for 1 second per pikeman. Cooldown: 60 seconds.) War War Elephant Special "Stampede - Nearby enemy units (20m) take 25-65 damage and -9 morale per Elephant for 30 seconds. Cooldown: 120 seconds." (was - "Stampede - Nearby enemy units (20m) take 25-75 damage and -9 morale per Elephant for 30 seconds. Cooldown: 120 seconds.") Spells Fireball Rank 1 - "Units in target radius (15m) suffer 90-140 damage and -5 morale." (was - "Units in target radius (15m) suffer 125-175 damage and -5 morale.") Rank 2 - "Units in target radius (15m) suffer 105-155 damage and -7 morale." (was - "Units in target radius (15m) suffer 135-185 damage and -7 morale.") Rank 3 - "Units in target radius (20m) suffer 120-170 damage and -9 morale." (was - "Units in target radius (20m) suffer 145-195 damage and -9 morale.") Rank 4 - "Units in target radius (20m) suffer 135-185 damage and -12 morale." (was - "Units in target radius (25m) suffer 155-205 damage and -12 morale.") Area effect 20m (was 25m) Rank 5 - "Units in target radius (25m) suffer 150-200 damage and -15 morale." (was - "Units in target radius (30m) suffer 165-215 damage and -15 morale.") Area effect 25m (was 30) Earthfire Rank 2 fixed (Does proper Damage)
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