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• Patch 1.43.2 - LIVE •

15 August 2008

This is a small little patch, but has some very significant changes, particularly to the way ticks happen.

CHANGES AND FIXES

- Changed the way active nations are done. It is now based off "tick points" that are gained through battling, which translate into production hours. This allows you to have multiple, valid nations and not have to choose an active one.

- Fixed a bug in tournaments that would give you more points than HP gained when healing.

- The game will now check the website for any alerts or announcements and display text on the opening splash screen.

- Significantly improved the selection of buildings.

EXPLANATION OF NEW TICKING SYSTEM:

This new system has been implemented to allow you to PLAY ALL 5 OF YOUR NATIONS AT ONCE. (Yay!) In order to activate ticks for your nation though, you will have to actively do something with that nation in terms of battling.

Ways to get ticks:

- Do a Quest. Successful completion of a quest will give you 12 hours worth of ticks. If you lose a quest, the same equation which determines whether Gods are Satisfied in PvP is brought into play. If you legitmately tried and lost, you will get your 12 hours of ticks.

- Fight a PvP. If the Gods are Satisfied, you get 12 hours.

- Raid or be raided. You get 12 hours.

- Play a tournament. You get 12 hours per round.

Basically, you get 12 hours of ticks per battling action. You can store up to a total of 7 days worth of ticks. If you are offline more than 3 days, you only get those 3 days worth of ticks all at once though. (An improvement on our current system where you only get 2 days worth.)

This system enables you to effectively manage all 5 nations without have to worry about active nation status (where only your last played nation got any ticks.)

We think its a vast improvement. Hopefully you guys like it too.

Thanks.

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