• Patch 1.42.3 - LIVE •
25 July 2008
Small patch going up today - enjoy. Thanks. Important Fixed PvP building bugs. Garrison, gatehouses, and attacking should now all work as expected! Gift system revamped to be more user-friendly and less confusing. You can now undo the building things during that session. After relogging or crashing, your undos are reset. You are now able to rotate already placed buildings by right-clicking (soon to be a GUI button). Peasants cap determined by how many territories you have, 100 for city and 50 for each territory. Domain Move to Wilderness tooltip updated. Build dialog is now considered a HUD element and will stop mouse clicks. Clearing your nation will now sell off all buildings under construction, refunding exactly as if the player destroyed them manually. You can no longer clear your nation if you have any damaged buildings. Gatehouses only take up places they appear to. You can now select buildings if you can see them. Building cursor will not show up in dialog windows. You will no longer be notified that you don't have enough resources to build anything. Battle You can no longer get XP from killing your own units. Flying units will no longer flock around large units. In a 4 player PVP, if one of the players exits/surrenders in during placement, the others do not have to wait for the timer to run out. Units will no longer spawn in unpathable regions during Raids. During a Raid, you can now only deploy troops around the edge of the map. Large troops will no longer twitch when they are attacking an enemy. You cannot move your own units when you have a unit from another army selected. When a computer unit is sieging a building and it's siege is broken, it will not continue trying to siege that building. Miscellaneous Trade notes are now subject to the dirty word filter
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